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3D Environments and Other

Various examples of 3D environment work and snapshots from other sport-related projects.  Responsible for design, modeling, texturing, importing assets into game engine, level design, and postfx setup.  Various Quixel Megascans assets, as well as Speedtree were used.  All scenes being rendered in real-time in Unity engine.

Gillette_screenshot.png
gillette2.png
gillette3.png
Goalie_buterfly.png
hockey1.png
goalie_mask_screen.png
hockey_screenshot1.png
tropical.png
park.png
urban.png
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